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Apply All Transform

  • Applies All Transform to moved object Position, Rotation, Scale will reset.

Visual Geometry to Mesh

  • Applies Visual Geometry to Mesh (no more modifier).

Join

  • Joins the object to one mesh to last selected object.

Separate by Loose Parts

  • Separates joined objects to each.

  • Links material to last selected object’s material.

Copy Modifiers to Selected

  • Copies all modifiers to last selected object.

Center Origin

  • Applies to origin to center of selected object/edge/vertex/face.

Randomize

  • Randomize the selected objects by information box on left bottom.

Proportional Editing

  • Proportional editing the shapes

  • Can change the curves for proportional editing

Transform Pivot Point

  • How to transform the objects with these options

Wireframe

  • Displays wireframe in object mode. you can also change the opacity from the slider

Show wireframe

  • Displays only for selected object.

Show Face

  • Shows the face normal orientation.

Flip

  • Flips the normal for selected object.

Split Normals Data

  • adds the custom normal.

DPM

DPM stands for Deep Paint Material.

  • Applies DPM (Deep Paint Material)

  • You can duplicate and change name, also with “x” button to delete material.

Outline

  • Applies outline (Modifier and Material)

  • You can change the thickness and noise strength and noise size from here

  • This one applies noise only for outline and X button to delete outline

  • If you want to change the color of outline, please go to material and change it here.

Vertex Paint

  • Changes to Vertex Paint mode to paint vertex color, which plugged to DPM. With and drag, you can blur the Vertex color. to paint secondary color and with brush icon to fill the color.

Vertex Color Preset

  • Fill vertex color to Black and White.

Color

  • Brings up color wheel

Set Vertex color

  • Fills the selected color to object with the selected color

Color Attribute Toggle

  • Brings up the color palette

  • Brings up the color chart, and with plus button to add another vertex color, if you hit Add Node you can bring the selected vertex node to your material

  • with RMB you get same pop up window

Pallete Browser

  • you can save color into your color palette

  • + to add color