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Modifier

Subdivide

  • Applies the modifier without history in modifier section.

  • Subdivide the mesh without deforming object, but with round subdivide will average the face. You can change the number as well.

Decimate

  • Decimate the mesh.

Quadify

  • Add the mesh in quad(X,Y,Z) direction.

Triangulation

  • Applies triangle mesh to object.

Remesh

  • Remesh the object, you can change the size with the number.

Solidify

  • Applies solidify

Displace

  • Applies displacement to mesh.

  • Left value for strength and right value for the amplitude.

Smooth

  • Applies smooth modifier.

Wireframe

  • Applies wireframe modifier.

Screw

  • Screws the geo, only for Z axis.