Modifier
Subdivide
- Applies the modifier without history in modifier section.
- Subdivide the mesh without deforming object, but with round subdivide will average the face. You can change the number as well.
Decimate
- Decimate the mesh.
Quadify
- Add the mesh in quad(X,Y,Z) direction.
Triangulation
- Applies triangle mesh to object.
Remesh
- Remesh the object, you can change the size with the number.
Solidify
- Applies solidify
Displace
- Applies displacement to mesh.
- Left value for strength and right value for the amplitude.
Smooth
- Applies smooth modifier.
Wireframe
- Applies wireframe modifier.
Screw
- Screws the geo, only for Z axis.