Utility
Sky Paint
- Brings in sky paint object(vertex mix). By default it is locked so that you don’t accidentally select sky while working. you can unlock from the button.
Render Cam
DP-RenderCam.MCH
— turn this visibility ONDP-RenderCamPath.CRV
— adjust path positionDP-RenderCamLookAt.NUL
– adjust look at position
You can attach camera to the path with this chain icon
Speed
is the frame length andRotation
is for the camera path distance. In this case it is 80 frames, so if you render 160, it will loop like this.
Camera path
- You can create your own path curve and attach like this.
Tree Gen
This is Geometry Node base instance geo scatter tool. You can scatter plants and trees.
- Scatter instance from TreeGEN. You can change density and size with min&max, randomize the rotation. Also you can scatter collection objects too.
Density Tweak with Vertex Group
- You can create vertex group by weight paint tool to control.
Normal Direction Scatter
- You can slide normal value to align the rotation based on ground normal direction.
頂点グループでスケール調整
- Also you can control size with another vertex point group.
Duplicate Instance Copy
- With this Plus button, you can duplicate tree GEN object to replace new instance copy.
Animation
- You can apply ambient motion to instance.
Mesh apply
- You can apply mesh to instance with
Mesh Apply
button.
Vine Gen
- Same way as Tree GEN, you can also create instance to curve.
Spin
- You can copy in z Axis with this Spin button.
Braid
- You can generate braid object from curve.